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Oedipus - Rise of ID
Service
Desktop Game
Industry
Education
Year
2021
A transmedia game-based interactive experience to talk about mental and emotional disorders, with young people from 13 to 19 years old
A huge metaphor, based upon a dark sci-fi thriller, portrays through the main characters the struggle between the three parts of the human psyche: the Ego, the superego, and the ID.
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The Oedipus particular point of view regards mental and emotional disorders that the UN identifies as a major risk because of stereotypes and stigma that affect our societies.
One of the aims of the UN, exposed in the Sustainable Development Goal, is to “reduce by one-third premature mortality from non-communicable diseases through prevention and treatment and promote mental health and well-being by 2030.”
Thanks to a transmedia game-based interactive experience, The Oedipus project talks about mental and emotional disorders with a particular focus on Neurosis, spreading awareness and involving people in sharing the message that mental disorders are not something to be ashamed of.
The game is based on two main player interactions:
Exploration of the maps to get hints about the following chapters of Oedipus
Interaction with NPCs and solving frustrating tasks according to the choices that the player makes in the gameplay
According to the choices that the player makes, he will face a different game final:
Escape from the Nigrum
Go back to the beginning in the Anon's room
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The Gameplay - Look inside the game!
Characters, Events Timeline, Sprites, Locations
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The Nigrum is the subconscious itself. A dark space where a sense of desolation is widespread. It’s the place where the SuperEgo (Ryr) sends all the dangerous feelings and behaviors.
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